英雄改动
亚巴顿
Mist Coil mana cost rescaled from 75 to 50/60/70/80
迷雾缠绕 耗魔 从75 平衡至 50/60/70/80
炼金术士
Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7
酸液喷洒 降低的护甲从3/4/5/6 增加至 4/5/6/7
敌法师
Base strength increased from 20 to 22
基础力量从 20增加到22
斧王
Counter Helix chance to activate increased from 17% to 20%
Culling Blade no longer ignores Linken*s Sphere
反击螺旋 触发几率增加到20%
淘汰之刃现在会被林肯所抵消。
祸乱之源
Aghanim*s Scepter Fiend*s Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare
A杖 后祸乱之源放大时 攻击他的单位将被施放噩梦。
蝙蝠骑士
Flaming Lasso cooldown increased from 90/70/50 to 90/75/60
火焰枷锁的 冷却从90/70/50 平衡为 90/75/60
兽王
Wild Axes damage type from Composite to Physical
Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
Primal Roar side knockback radius increased from 250 to 300
Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
Primal Roar push distance increased from 240 to 300
Primal Roar side push duration increased from 0.4 to 0.6
兽王 飞斧 伤害 现在是纯物理。
飞斧伤害从90/120/150/180 改为 70/100/130/160
野性之吼 击退释放路径的范围 从250增加到300
野性之吼 对释放目标的伤害 调整 (从100/200/300 改为 200/250/300)
野性之吼 的击退距离 从240 增加到300
野性之吼的 击退释放路径单位的时间从0.4 增加到0.6
嗜血狂魔
Removed from Captain*s Mode
Base movement speed from 300 to 290
从队长模式中移除
New Bloodrage
Amplifies all damage taken and dealt (including spells)
A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit*s max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer
This no longer dispels the target
Buff can be dispelled
Duration: 9/10/11/12
Amplified Damage: 25/30/35/40%
Mana Cost: 0
Cooldown: 12/10/8/6
Cast Point: 0.2
Can target Spell Immune (but Spell Immunity does remove it)
Notes: This no longer silences or does damage over time. .
重做了血之狂暴:
血之狂暴会使目标受到所有伤害增加,但这个技能不造成任何伤害,也不沉默。
血之狂暴现在使目标能从杀死的单位中获得其 最大HP 25的治疗,杀死被施放了血之狂暴的目标也能获得其最大HP25%的治疗。
现在血之狂暴 不会沉默目标,能被净化或移除。
持续时间 9/10/11/12
增加的伤害 25%,30%,35%,40%
法力消耗 :0
冷却 12/10/8/6
施法前摇 0.2
无法施放于 魔免单位(但魔免不会移除)
Replaced Blood Bath with a new active ability, Blood Rite
Blood Rite
==========
Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
Area of Effect: 600
Cast Range: 1500
Silence: 3/4/5/6
Damage : 120/160/200/240 Pure Damage
Mana Cost: 100
Cooldown: 29/26/23/20
Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
Thirst now shows a debuff and a visible effect to the enemy when they are revealed
Thirst movement and damage bonuses are now proportional to how low the enemy*s health is [?]
Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
Rupture no longer deals initial damage
Rupture duration increased from 7/8/9 to 12
Rupture cooldown reduced from 70/60/50 to 60
血魔的2技能从 血浴 改为 血之仪式
血之仪式:
对目标区域施放,所有能看到目标区域的法术效果。3秒钟后,区域内的敌人将受到伤害并且被沉默。
区域范围:600
施放距离 1500
沉默时间 3/4/5/6
伤害:120/160/200/240 纯粹伤害。
法力消耗 100
冷却时间 29/26/23/20
血魔的血之饥渴 的视野和真实效果,现在只有在目标 在30% 血量时才会触发。
血之饥渴 会使目标获得一个两边 都可见的效果。
血之饥渴现在会逐渐给血魔加buff(护甲,攻击), 满血的英雄给血魔加1% ,残血加100%.
血之饥渴增加的攻击 调整为 10/20/30/40
血魔的割裂 不再有初始伤害。
割裂持续时间 从7/8/9 增加到12
割裂的冷却从70/60/50 调整为 60
上一个: 没有了~
下一个: 《DOTA2》宙斯技巧攻略
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