《dota2》6.82改动日志

伤害类型改动

DAMAGE TYPE CHANGESA 

few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.

The three damage types are Physical, Magical and Pure.

Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.

Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.

Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.

In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.

Ability Tooltips now have these fields:

however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.

Ability Tooltips now have these fields:

-Damage Type: Physical/Magical/Pure

-Pierces Spell Immunity: Yes/No

If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.

There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.

一部分技能和伤害类型机制被重做,现在dota2有3中主要伤害类型,以及对应的法术免疫和伤害穿透机制。现在每个技能的说明都有标注是何种伤害。

三种伤害类型分别是 物理,魔法和纯粹伤害。

物理伤害 受护甲影响,魔法伤害受魔抗影响,而纯粹伤害不受任何影响。

魔法免疫现在更名为技能免疫,技能免疫只与受到的技能有关,而与受到的伤害无关,这意味着技能免疫单位不会免疫伤害。

BKB,驱逐,以及狂暴等 其他以前 魔法免疫 现在均替换为 技能免疫和100%魔法抗性。

在大多数情况下, 这种机制的效果仍然与以前相同,但有一种情况下,如果一个技能既有无视魔法免疫,又是纯粹伤害,那么这个技能现在将受到影响。

现在每个技能都有如下的说明:

-伤害类型:物理/魔法/纯粹

-能否穿透技能免疫 能/不能

魔法伤害和其他伤害的说明会用不能颜色加以区分,穿透技能免疫的说明也是同样。

一部分技能已经为了符合这种机制而被调整,一些是为了维持与之前相似的平衡,另一些是为了调整至合适。

《dota2》6.82改动日志

炼金术士

Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)

Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24

酸雾 的伤害类型从混合 调整为物理(并且穿透技能免疫)

酸雾的伤害 从14/20/26/32 平衡为 12/16/20/24

《dota2》6.82改动日志

祸乱之源

Nightmare damage from HP Removal to Pure

噩梦的伤害类型从生命移除 改为纯粹

《dota2》6.82改动日志

兽王

Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)

Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160

飞斧的 伤害类型 从混合改为物理(并且穿透技能免疫)

飞斧的 伤害 从 90/120/150/180 调整为70/100/130/160

《dota2》6.82改动日志

酒仙

Primal Split Earth Spirit*s Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)

元素分离的 大地元素 的粉碎技能 伤害类型 从穿透技能免疫的魔法 改为 魔法(不穿透技能免疫)

《dota2》6.82改动日志

末日使者

Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity

Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim*s Scepter from 50/80/110 to 40/60/80)

末日 的伤害类型从魔法 (穿透技能免疫)改为 纯粹 伤害(穿透技能免疫)

末日的 伤害 从 30/50/70 降低至o 20/35/50(A杖伤害从50/80/110 降低至 40/60/80)

《dota2》6.82改动日志

撼地者

Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)

回音击 的初始伤害 和 回音伤害 都是魔法伤害,并且都不穿透技能免疫

《dota2》6.82改动日志

谜团

Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity

Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%

午夜凋零 的伤害 从魔法伤害改为 纯粹伤害 ,并且穿透技能免疫。

《dota2》6.82改动日志

拉席克

Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)

Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36

Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)

恶魔赦令 的伤害从混合 改为物理(穿透技能免疫)

恶魔赦令的伤害 12.5/25/37.5/50 改为9/18/27/36

恶魔赦令 现在对塔造成额外的 40%伤害。

《dota2》6.82改动日志

莉娜

Laguna Blade Aghanim*s Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity

Laguna Blade Aghanim*s Scepter no longer increases damage, only the damage type is changed [?]

龙破斩 的A杖伤害类型 从魔法 改为纯粹,并且穿透技能免疫

龙破斩 A杖效果不在是增加伤害,

《dota2》6.82改动日志

德鲁伊

Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage

熊灵死亡 现在造成10%德鲁伊最大生命值纯粹伤害 ,而不是100/200/300/400 。

《dota2》6.82改动日志

瘟疫法师

Heartstopper Aura is now negative regeneration instead of HP Removal [?]

竭心光环现在为敌军施加负的生命值回复速度,而不再是生命移除(你仍然可以得到助攻或击杀)

《dota2》6.82改动日志

工程师

Land Mines damage type from Composite to Physical (still pierces Spell Immunity)

Land Mines damage reduced from 300/400/500/600 to 225/300/375/450

Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)

Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)

地雷的伤害类型 从混合 改为物理 ,并且能穿透技能免疫。

地雷的伤害 从300/400/500/600改为225/300/375/450

自杀袭击 的伤害类型 从混合改为物理 并且能穿透技能免疫 

自杀袭击 的伤害从650/850/1150/1550中心(350/400/450/500 外围l)改为500/650/850/1150中心(260/300/340/380外围)

《dota2》6.82改动日志

修补匠

March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity

机器人进军 伤害类型从魔法穿透技能免疫 改为魔法 不能穿透技能免疫

《dota2》6.82改动日志

复仇之魂

Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity

恐怖波动 的伤害 从生命移除 改为纯粹伤害,穿透技能免疫

《dota2》6.82改动日志

术士

Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?]

Fatal Bonds damage percentage from 20% to 25%

Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)

致命连接传递伤害与伤害源类型相同,

致命连接 传递伤害的比例从20% 增加到25%

火焰之拳 的伤害类型从魔法 穿透技能免疫改为 魔法不穿透技能免疫

《dota2》6.82改动日志

死灵书

Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)

Last Will damage increased from 400/500/600 to 550/675/800

最后遗愿 的伤害类型 从纯粹 改为魔法 (仍然穿透技能免疫)

最后医院的伤害 从 400/500/600 增加到 550/675/800

《dota2》6.82改动日志

影之灵龛

Changed from HP Removal to Pure

骨灰盒 的伤害类型 从生命移除 改为纯粹。

Additional Notes:

1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.

2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.

说明:

1) 混合伤害类型 现在已经从游戏中移除,dota2中不再有技能是混合伤害。

2)生命移除 已经不再是伤害机制,而是代替法力,作为一些技能的消耗使用(比如烈日灼烤,沸血之矛) 或者作为一些装备或技能的功能(臂章,灵魂隔断,等等),成为游戏中一种有效,而不会致命的成本。

以上是主要改动

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