今天小编要给各位带来的最新的蓝推:《坦克世界》9.13音效&物理引擎 引擎声史实化!终于要实装了吗?总之声控们大概能满意一些了?不知道炮声何时能够史实呢?
大家嚎~
the new Sound and Physics have been implemented in the test server, this is what you can expect:
新的声音系统和物理引擎已经在9.13测试服实装了,期待吧!
Changes to Sound Design in the Special Test
特殊测试中对声音设计的改动:
Replaced the current FMOD sound engine with Wwise.
以Wwise声音引擎代替现在的FMOD引擎;
Emphasised the informational component of sound. Now, the players always hear the most important in-game events first.
强调了声音的组成部分。现在,玩家会优先听到最重要的内容(战车起火了);
Fully reworked all gameplay sound content.
所有游戏性声音内容全部重制;
New battle ambience is composed of unique content, recorded at various proving grounds.
新的战场环境音效由新内容组成,这些新内容可是在各种训练场录的;
Increased the overall distance at which important sounds are heard. Now, all events for shots, explosions and hits cover the whole vehicle visibility range (~600m), creating a more informative and immersive combat environment.
提升了重要音效可以被听到的距离。现在,所有事件如射击、爆炸和命中将覆盖战车的可视范围(约600m),以营造一个更丰富更身临其境的氛围;
Reworked the sound design for both arcade and Sniper aim modes.
重制直瞄模式和狙击模式下的声音设计;
Fully reworked the sound of vehicle engines. The new sounds are based on authentic recordings of WWII armoured vehicles.
完全重做战车引擎声。新声音都来自二战装甲车的录音;
Fully reworked the sound of vehicle tracks. Now, as with engines, the sound of tracks changes depending on the manoeuvres of a vehicle.
完全重做战车履带声。在新引擎下,履带的声音将随操作而改变;
Fully reworked the sounds of gun shots, both inside and outside of vehicle turrets. However, the current system of calibres has been kept.
完全重做主炮射击声,炮塔内和炮塔外的射击声都会重做。当前的口径影响声音的系统会保留;
Fully reworked the sounds of penetration. Now, not only can a player identify the calibre of the penetrating shell—they can also identify how much damage the penetration caused to their vehicle.
完全重做击穿声,现在,玩家不仅能判断击穿炮弹的口径,也可以分辨出击穿炮弹的伤害;
While in Sniper aim, players can now identify by ear from which direction their vehicle was hit.
在狙击模式下瞄准时,玩家可以通过声音分辨出战车从何方被击中;
Reworked the sounds of tracers. Now, there is a discernible difference in how shells of different calibres sound when hurtling in close proximity to your vehicle.
重做了弹道声。现在,不同口径的炮弹飞近战车时的声音会有显著不同;
Reworked the sounds of vehicle explosions.
重做战车爆炸声;
Reworked and re-implemented the special sound upon causing a critical hit.
重做并重新加入在造成致命一击时的特殊声音(比如击中油箱造成的燃油泄漏);
Introduced sound notifications upon destruction of vehicle modules.
加入车辆模块受损时的声音提示。
Changes to Physics in the Special Test
特殊测试中有关新物理效果的改动:
Increased the mobility of light and medium tanks.
提升轻型和中型坦克的机动性;
Light and medium tanks will be more mobile, due to the fact that they will no longer lose speed when driving over various terrain irregularities (bumps, rails, etc.).
轻型和中型坦克机动性增强体现在驶过各种地面障碍(沟、铁路之类的)时不再掉速;
Vehicle turns
战车急转;
While on the move, press SPACE and a directional button to execute the clutch-braking manoeuvre(not available for tank destroyers and SPGs).
在移动中按下空格键(SPACE,如果你没改键的话)和方向键可以进行离合制动操作(漂移,U型转啦,不过没有TD和火炮什么事啦);
The ability to control turn radius
可以控制转弯半径;
While turning, release the forward directional button to decrease the turn radius. Press forward again to regain speed.
转向时,放开前进键可以减小转弯半径。再按下前进以加速;
New ramming capabilities
新撞击能力;
You can now turn over enemy vehicles by pushing them off steep hills.
可以通过将敌方坦克推下悬崖来强行看裙底风景;
Reticle stabilisation;
准心十字线稳定性;
By popular demand, the reticle and camera in Sniper aim are stabilised as much as possible. The "gun rocking" mechanics have been disabled.
由于来自各方的强烈要求,狙击模式下的准心和视角将尽可能稳定。通过前后急制动创造额外俯仰角的功能已被禁
小编推荐:
坦克世界活动大全:https://www.newyx.net/gl/tksjhuodong/
坦克世界游戏专题:http://wot.newyx.net/
坦克世界战斗力查询:https://www.newyx.net/gl/398099_1.htm
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